Week 06
Presentation 01 - Pecha KuchaFeedback
Today I presented my presentation to the class and the lecturers. My feedback from the lecturer's was that he recommends I fully form my characters. This could be what the characters would look like sitting down, but also what they might look like in the winter or the summer. Basically, I should try and place the characters in different scenarios to interpret the way the character would look in that given scenario.
Research Character Development Process
http://pixar-animation.weebly.com/character-design.html (Pixar, 2015)
http://www.creativebloq.com/character-design/tips-5132643
The websites above have provided me with several key tips for the character development process.
One aspect that I have picked up from the links above is line quality. I can add personality simply by changing the line type I use. So for example, for The Minotaur I could use quick, sketchy lines to indicate an uneasiness about him and the opposite, I could use more flowing, continuous lines for Icarus to emphasis the motion of flight. For "Hunger" I think using a combination of thick and thin lines with squiggly, uneven line work would fit best to create a sense of horror and creepiness with her. For Kitta Grau I would maybe use again, the more squiggly line which could aid me in creating an ugly, grotesque woman who scares the devil. And lastly, The Arch Rogue I could possibly approach him from the angle of using light sketchy lines to imply his quick and deceitful ways or I could use dark, scratchy lines to imply the danger that follows him. This aspect of course is something that I could easily experiment with later in my pipeline and is something I definitely will add to my pipeline for this project.
http://www.creativebloq.com/character-design/tips-5132643
The websites above have provided me with several key tips for the character development process.
One aspect that I have picked up from the links above is line quality. I can add personality simply by changing the line type I use. So for example, for The Minotaur I could use quick, sketchy lines to indicate an uneasiness about him and the opposite, I could use more flowing, continuous lines for Icarus to emphasis the motion of flight. For "Hunger" I think using a combination of thick and thin lines with squiggly, uneven line work would fit best to create a sense of horror and creepiness with her. For Kitta Grau I would maybe use again, the more squiggly line which could aid me in creating an ugly, grotesque woman who scares the devil. And lastly, The Arch Rogue I could possibly approach him from the angle of using light sketchy lines to imply his quick and deceitful ways or I could use dark, scratchy lines to imply the danger that follows him. This aspect of course is something that I could easily experiment with later in my pipeline and is something I definitely will add to my pipeline for this project.
So Far my pipeline for this project is as follows:
- Gather Backstory
- Moodboard every aspect I can think of
- Sketch from Moodboards
- Inittial Sketches of characters
- Character refinements
- Pose sheets
- Final character sheets
No comments:
Post a Comment